I've been developing a computer game on my own for about 3 years. It is my 2nd title. My 1st is called 'Super Cube Smash' and is available on Steam. I've decided to keep a development blog from this point, now that I am working on it quite intensively.
The game had the working title 'Platform FPV', but now has a new working title 'Hyperflight'. It takes place in the future where the new racing sport occurs on planets and moons across the entire solar system, with flying vehicles.
'Hyper Flight' is a sci-fi flight sim / racing game. It is a game about the joy of good piloting. I always enjoyed flying in games, but was often disappointed with the simple arcade like flight mechanics. Flight simulators offer more realistic control, but for me, they fall short when it comes to activities and maneuvering around obstacles. I wanted to create a flying experience that was both realistic to handle and fun to play, as well as a game that rewards you for flying skillfully. Hyperflight utilizes the Unity PhysX engine, and has fully integrated physics based controls. The courses are tight and full of obstacles to maneuver around. The crafts have a realistic durability, meaning that they will break quite easily if you crash.
Here is an early demo video of the game working.
Acquiring licences will be a big part of the game, offering an array of challenges that ease the player into performing increasingly more and more difficult tasks, teaching the player to be a better pilot.
The crafts themselves operate using quad copter technology, they have rocket thrusters instead of propellers, but use essentially the same control concept. Four thrusters pointing straight down for leveling and gyroscopic rotation for steering. Learning to fly the platforms in 'Hyper Flight' should help people to become better quad copter pilots for FPV racing.
At the moment, I am working on creating the training mode and time trial modes. I will also be creating 2 player couch co-op.
It is my hope that one day, Hyperflight (Or whatever it's called by that time) will include online multiplayer with online matchmaking, although, right now I have no idea how to do that. Maybe I will pitch the game to a developer, maybe I will employ some people to help me, or maybe I will just continue developing Hyperflight on my own, learning as I go.