Tuesday 14 July 2020

Working on Venus

So I moved house again, and It has been difficult to work on development over that time.
Now I am more settled and have just built rather a lot on Venus. I've been adding photo-scanned assets of bits of ruined buildings, church windows and buttresses. I wanted to give the stage a bit of a Gothic feel. I'm still working on the music for the stage. It will have to be quite long it takes around 8 minutes to complete (If done quickly). I want to animate the stage a little more, adding falling rocks and collapsing structures. Here is a preview of what it looks like at the moment.

Tuesday 28 April 2020

Major Update 0.88

After having slowly chipped away at this project over the past 12 months, here is what has been added.
1.Two player couch co-op racing
2.Expert training on Triton
3.More detailed landscapes (particularly on Triton and Venus)
4.More music
5.Improved optimisation

Version 1.0 approaches.

Wednesday 26 February 2020

Marching on

After a life induced hiatus, I am at last setting up my work space to power through March with development. I plan to have something close to version 1.0 in April 2020

Much change in my life has happened over the past months, which has slowed me down somewhat. But during my online inactivity, I have still been steadily building.

I offer this youtube playlist to show my progress.
These videos are the beginnings of a complete developer play-through.

Wednesday 24 April 2019

Online progress log

I am placing the project's to-do list and
change logs online publicly using Trello.
This way, people can see what is being done,
what feedback is being taken on board and
what to expect in future updates.

Monday 22 April 2019

A podcast with Matthias Lenardt

I recorded a podcast about my games development with the wonderful Matthias Lenardt. This man has been of great help to me over the last couple of years with his wise and kind words. It was a pleasure to finally speak with him in virtual person over the internet.

Monday 15 April 2019

Music Music Music

On the lead up to release, I have been making music for the game.

It took a took time to get started on this piece of music. It sounded like a big mess after a few hours but over the course of the day it slowly came into focus.